![]() It's painstakingly slow and boring at the moment outside of sandbox.Ĭafes - I see that the yall have added quite a bit of bug fixes to the kitchens/cafes lately, but I figured I would address the bugs anyway. It's a waiting game in career mode for traffic to land and leave until you have enough for a foundation! (I believe a 20 x 20 foundation is somewhere around 12k? $150 for a toilet, when you only really get $4000 per 737 flight) I would suggest lowing the prices of everything, or making a way to increase profit without having to expand the airport or add more flights. I'm not sure if you're wanting the game play to be slow, but at the moment it is terribly slow. Prices - I think the prices need to be scaled down a bit. It just either sets where it was removed from, or goes to the delivery pile and sits there until you sell it. Reusing purchased items/building material - The workers won't use anything you've accidentally purchased or removed. Causing you to place the item in the wrong place. Even if there are 1000 people waiting to depart.Ĭurser offset - Sometimes when placing items, the curser will offset and will be way off of where the item is being placed. Maybe add another garbage truck, or increase the capacity of the one that comes.īuses won't stop to pick up people if there is one already picking people up. ![]() Trash Pickup - After a certain point, the garbage truck doesn't pick up all of the trash. (Again, My hardware specs are i7 7700k 4.8 GHz | 16 GBs of RAM | Windows 10 | dual R9 390x | Game installed on NVME M.2 drive) Which would be fine with my hardware, but for some reason that causes fps to drop to around 1-3 frames per second. If there are more than 900-1000 people on the map at the same time, my ram usage spikes to 7-8 Gbs and CPU usage goes through the roof. I suggest disabling the "leave early if filled" feature. They will still go on final and land on the hour, and if you load the aircraft and it leaves early, it causes everything else to back up. Which disrupts the cafe ques horribly, along with the people in the bathroom, causing them to back up and miss flights.Īrrival and departure times - Scheduling flights for any times other than exactly on the hour (which means not scheduling flights at like 15 or 30 min past the hour) is a nightmare. ![]() People Traffic - Departing people seem to try and take the shortest path to the exit of the airport, even if that means through ques, bathrooms, cafes or anything else with a door in their path. Taxing Aircraft - Sometimes the aircraft will just randomly start driving in circles or going backwards and around if they have to hold short for other traffic. Also, buses will turn sideways and block both lanes if you have them running beside each other, which causes traffic to back up. Even with the double lane entrance researched. Which makes me have to do some kind of weird road contraption at the beginning and end of the route to make them work. If you take the road horizontally at any point, they don't connect. The roads don't line up correctly unless you're going straight vertically. Unassigning the que and firing the employee did nothing to help the issue. Causing the whole que to back up and stop working. The employees will be standing at the ticket stations and gate stations, and the next person in line won't move forward. Kiosks and Ques - Another bug, not sure which is causing it. Making the que back up and everyone misses their flight. Kiosks and Ques - Not sure which of these is causing the issue, but through out my play I'll have employees leave a ticket station or gate station and just go stand on top of another employee. My hardware specs are: i7 7700k 4.8 GHz | 16 GBs of RAM | Windows 10 | dual R9 390x | Game installed on NVME M.2 drive I have about 10 hours in the game so far, and won't be touching it until these are addressed or improved. Let me start by saying I think this game has potential. I'm sorry if these bugs have been reported before, but it would have taken me forever to go back and check each bug.
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